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In this team-based dice game, players score points by rolling a specific number on the dice depending on which round they’re on. The player that collects the most points and Buncos at the end of the game wins!
What You’ll Need:
- 4+ Players (Game best played with some multiple of four players).
- Three Dice
- One Score Sheet for Each Player
How to Play
Set up your tables to seat four players and decide which one will serve as the Head Table. The other tables will be numbered. Each table will divide into teams of two and sit across from each other. The object of the game is to win rounds by scoring more points than your opposing team.
Points are earned by rolling the same number as the round you are in. For example, if you’re in Round 1 and roll a 1, you’ll score a point. This will continue until the end of Round 6. More points can be awarded if you roll more than one number that corresponds to the round. If you roll two-of-a-kind, you earn two points. If a three-of-a-kind is rolled with the number of the round you are in, that’s a Bunco and you’ll be awarded a whopping 21 points. Should a three-of-a-kind be rolled with a number that does not correspond to the current round, you’ll earn 5 points.
To begin the game, the first player at each table will attempt to roll as many 1’s as they can to earn points for his/her team. Should at least one 1 be rolled, that player can roll again and try to roll more 1’s to build on those points. This will continue until the player fails to roll another 1, at which point the dice will move to the next player to the left. That player will repeat this process until no 1’s are rolled. Don’t forget to document your points on the scoresheet! This will be helpful when adding up how many points you and your teammate collect.
Keep passing the dice around the table until a team at the Head Table scores at least 21 points, which signals the end of the round. Other tables are permitted to keep rolling until the Head Table has completed the round, even if it means your team scores more than 21 points. Once the Head Table signals that the round is over, active players at other tables must finish their turn until the desired number is not rolled. The team that collects the most points during that round will document a “W” for win on their scoresheet underneath Round 1. If the round ends with a tie, each player gets one more turn to roll. The team with the most points after the roll will be deemed the winner.
If you scored any Buncos during the round, be sure to give yourself a tally for each underneath the “Bunco” section of your scoresheet.
At the end of each round, players must move tables and switch partners. The winners of each table will move on to the next while the other team remains at the table they are already seated at. These players will be required to change their team by moving to an adjacent seat as the new players fill in the other two seats. This ensures that each player has a new partner for the round.
Repeat the above process until the end of Round 6. Players will then compare their individual wins and Buncos. The player with the most of both wins the game!
Left, Right, Center
Left, Right, Center is a fast-paced dice game for those who enjoy a dance with chance. If you’re feeling lucky, grab some dice and let’s roll!
What You’ll Need:
- 3+ Players
- 3 Dice
- Small Poker Chips (You may also use play money, chocolate coins, M&M’s, or anything similar)
How to Play
Place all chips on the center of the table. This will be the pot. Each player takes three chips from the pot and decides amongst themselves who will roll first. Then the starting player will roll the dice, but the amount of dice you roll will depend on how many chips you have. For example, if you have three chips, you’ll roll three dice. If you lose a chip, you’ll only roll two. If you have no dice, your turn is skipped.
After the dice are rolled, the player must take actions depending on the numbers that are showing on the dice. Here is a reference to help:
- 1, 2, and 3 are dots
- 4 is Left
- 5 is Center
- 6 is Right
If you roll a 4, you must transfer one of your chips to the player at your left. If you roll a 5, your chip will be returned to the center pot. If you roll a 6, the player to your right will receive one of your chips. Should you run out of chips, no worries! You will not be eliminated, but you won’t be able to roll any dice on your next turn, unless you gain chips from other players. The last player standing with chips wins the game!
Check out some of our collectible Left, Right, Center games as well!
If you’re a gamer that appreciates a little risk, Farkle may be a great choice for you! This challenging yet easy-to-learn dice game has many different variations, but these rules are the most commonly used.
What You’ll Need:
- 2+ Players
- 6 Dice
How to Play
One player begins the game by rolling all six dice. The goal is to score the most points by rolling different dice combinations. Below is a scoring system that is typically used for this game.
5 = 50
1 = 100
3 of a kind = face value x 100 (3 Fives = 5 x 100)
4 of a kind = 1000
5 of a kind = 2000
6 of a kind = 3000
Straight (1-6) = 1500
3 pairs = 1500
2 sets of 3 of a kind = 2500
If a combination is rolled, the player will keep the dice worth points and may roll the remaining dice to gamble for more points. If another combination is rolled, the player may add the points to the sum of the previous rolls. However, if a combination is not rolled, it is a Farkle and the player forfeits any points they have collected during that turn. The dice will then move clockwise to the next player. Don’t forget to record any awarded points on your scoresheet!
Once a player reaches 10,000 points, the other players get one more chance to earn a higher score. Whoever has the most points over 10,000 at the end of the game wins!